package game.unicode;

public class GeometricShapes
{
    public static final char RECTANGLE_FULL              = '\u25A0'; // ■
    public static final char RECTANGLE_EMPTY             = '\u25A1'; // □
    public static final char SMALL_RECTANGLE_FULL        = '\u25AA'; // ▪
    public static final char SMALL_RECTANGLE_EMPTY       = '\u25AB'; // ▫
    public static final char LINE                        = '\u25AC'; // ▬
    public static final char UP                          = '\u25B2'; // ▲
    public static final char RIGHT                       = '\u25BA'; // ►
    public static final char DOWN                        = '\u25BC'; // ▼
    public static final char LEFT                        = '\u25C4'; // ◄
    public static final char SQUARE_EMPTY                = '\u25CA'; // ◊
    public static final char CIRCLE_EMPTY                = '\u25CB'; // ○
    public static final char CIRCLE_DOTTED_EMPTY         = '\u25CC'; // ◌
    public static final char CIRCLE_FULL                 = '\u25CF'; // ●
    public static final char RECTANGLE_FULL_SMALL_CIRCLE = '\u25D8'; // ◘
    public static final char RECTANGLE_FULL_CIRCLE       = '\u25D9'; // ◙
    public static final char SMALL_CIRLCE                = '\u25E6'; // ◦
}
